![3ds max studio logo 3ds max studio logo](https://cdn.hum3d.com/wp-content/uploads/2013/04/Autodesk.jpg)
New keyword %presetname% to support multiple presets.Properly convert render region values when change resolution.More information can be found here - 1.10b Multiple presets for each camera Backup scenes or cameras at least before running this version.
#3ds max studio logo update
This is major update of the script, so it may not be as stable as before. Region render was not set properly during the rendering.Crash when vray ir/lcache maps are set to auto-save."projectname" keyword added which resolves to project's folder name.I didn't have a chance to check it on a clean machine. Probably it requires Deadline 3ds max Submitter installed. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog"). Enter deadline repository address and check " Use Deadline" checkbox. Very basic imlementation, it allows you to submit your jobs on a deadline server. Limited support for camera objects in xref scene files (Only root objects in first level xrefs.Don't Save Render Elements Checkbox (Thanks to antomor).CoronaSun supported inside Daylight System.Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. When you buy new model and you need to quickly merge it with auto-correct paths - just drop all here and done! copy / paste objects with Auto-Relink and Collect Assets to project folders (Textures, Proxies etc) drag and drop from Connector - in case 3ds max drag and drop does not work (known bug in new 3ds max version) drag and drop image files - it will create VRay material with loaded images into slots by filename suffix import multiple DWG files to create grouped flrplans, elevations etc (named by file (00-CAD-elev-001 etc) Collect Assets to Project folders (with custom paths structure) + Auto-Relink them in project Script will find subfolders and all files to relink missing assets. XRef files + Auto-Relink Assets in XRefs (if file newer then 2009) Max files with Assets to Merge and Relink multiple Max files to Merge and Auto-Relink Drop All Here is new drop window for many purposes :